Writings
Writings, experiments and devlogs. Just a place for me to dump my creative output :)
2024
The ideal XR device and operating system
5 February 2024
Game engine from scratch #4 - ImGui integration
29 January 2024
Apple Vision Pro and the importance of tinkering
24 January 2024
Game engine from scratch #3 - ECS and transform hierarchy
20 January 2024
Progress on writing a custom ECS implementation with the ability to support a transform hierarchy with the least amount of matrix multiplications needed.
2023
Game engine from scratch #2 - Texture and mesh import
26 December 2023
A crude implementation for importing assets using lodepng and cgltf to import .png images and .gltf files.
Game engine from scratch #1 - Hello World
22 December 2023
Always the most fun of the entire development process: getting something on the screen. And then comes the hard part.
Sphere - Vulkan renderer experiment
18 August 2023
Over the summer I decided it was time to let go of Unity due to a variety of reasons, so I picked up the famous Game Engine Architecture book, the Vulkan specification and got to work.
ShapeReality - Spatial user interface demo
7 July 2023