Processing tank game
May 2019
A tank game made using Processing Python Mode. Features: Destructible terrain, tank movement, enemy AI object, UI screens, tank health. Game logic by Arjo, Map generation by Renze
May 2019
A tank game made using Processing Python Mode. Features: Destructible terrain, tank movement, enemy AI object, UI screens, tank health. Game logic by Arjo, Map generation by Renze
September 2018
(Highlighted)
A top-down shooter engine made using GameMaker:Studio 2. It features movement, shooting, inventory, weapon types, ammunition types and dropping / picking up weapons.
February 2018
As part of the admission for HKU Game Design (University of Arts Utrecht) I made a 2 player co-op puzzle game where you need to play use each other's strengths to advance. For Interaction Design I created a device that stimulates children to play outside more.
December 2017
A personal project made with GameMaker:Studio 2 where I explored puzzle mechanics, keyboard- and mouse-based UI programming.
February 2017
A small 2 player soccer game I made for the iPad with GameMaker:Studio for the birthday of my brother :)
February 2017
A project about taking revenge. Made using GameMaker:Studio. It's a sidescrolling platformer with weapons, intelligent NPC's and the ability to destroy the environment.
December 2016
A 2-player iPad game where the players need to shoot each other in an icy arena. Made with GameMaker:Studio.