Untitled game engine project
1 January 2024
Tags: Startup Game Engine
After working for a game engine startup and creating my own VR design software Cuboid, on top of a game engine, I decided to build my own engine, as Unity didn't cut it anymore. Its abstractions did not make sense for the type of product I was making and they made some bad business decisions. This was also part of my FBP project.
See my blog posts for progress on the engine:
- Sphere - Vulkan renderer experiment
- 01 - Hello World
- 02 - Texture and mesh import
- 03 - ECS and transform hierarchy
- Sunken cost-driven development - Or: why would you ever build a game engine?
- 04 - ImGui integration
- 05 - Recursive reflection of data types for UI inspector
- 06 - Asynchronous asset loading and late night ramblings about game engine architecture
- metal-experiment: The value of underengineering