ShapeReality

I co-founded, together with two other Industrial Design students, ShapeReality. A student team at the Eindhoven University of Technology with the ambition of becoming a startup. In one year, we built a fully working world-scale augmented-reality design tool and even managed to get paying customers!

Progress #

See the following posts for progress on the application. It started from nothing, and gradually become a robust 3D editing application (note that these are predominantly focused on features, rather than the behind-the-scenes strategic planning):

Previous project

Internship at game engine startup Atomontage

1 September 2023

Tags: Startup Game Engine

I worked for my B3.1 Internship at the game engine startup Atomontage and designed and prototyped a new editor experience for their game development platform. This project is under NDA, so I can't disclose any details about the project or visual material.

Next project

Design Research Project - Resilience Planner

8 June 2022

Tags: Design Research

This was Design Research Project 3 of the ID bachelor. This project explores, through research through design, the potential of utilising an immersive digital twin that visualises and simulates climate resilience solutions for stimulating climate action.