ShapeReality
27 March 2023
Tags: AR VR Software Development Startup
I co-founded, together with two other Industrial Design students, ShapeReality. A student team at the Eindhoven University of Technology with the ambition of becoming a startup. In one year, we built a fully working world-scale augmented-reality design tool and even managed to get paying customers!
Progress #
See the following posts for progress on the application. It started from nothing, and gradually become a robust 3D editing application (note that these are predominantly focused on features, rather than the behind-the-scenes strategic planning):
- 2022-09-15 - Hello World
- 2022-09-20 - Procedural Mesh implemented - Rounded Cube
- 2023-01-27 - Quest Pro Passthrough Implemented
- 2023-02-20 - Demo with Smoothing and Stabilization
- 2023-03-02 - Rotate and scale cursor changes on hover
- 2023-03-06 - Green office demos
- 2023-03-28 - A 1000 commits later
- 2023-03-29 - Undoable and live editable properties
- 2023-04-04 - Object scaling, and cut, copy and paste
- 2023-04-07 - Color picker demo
- 2023-04-13 - AR building experiment
- 2023-04-21 - Polished world-space popups in AR
- 2023-04-22 - Custom VR keyboard with numeric input
- 2023-06-23 - Placing trees in AR in Innovation Space
- 2023-07-07 - Spatial user interface demo