Project 3 - Ubiquitous Augmented Fashion

1 May 2021

Tags: AR VR

Project 3 (B2.2 project) at the TU/e ID bachelor. This project aimed to research through first-person perspectives what a future with AR glasses would look like, and would permanently walk around with digital garments. I also experimented with Machine Learning and computer vision algorithms.

Current developments in AR and digital fashion allow us to fantasise about a future where we will be able to digitally augment the way we dress and present ourselves.

We use design fiction to explore the social implications of integrating this technology in our daily lives. We started off by defining a future scenario by extrapolating from current trends, in which AR glasses and the AR metaverse have become ubiquitous. We used this as a basis for autoethnographic exploration, in which we experienced what it was like to design and wear augmented fashion.

Our experiences from this exploration allowed us to further construct our fictional futures, with the designed outfits functioning as diegetic prototypes. With this, we organized multiple discussion sessions with people with various levels of knowledge on the topic. We are currently hard at work processing and analysing our data and are excited about sharing our results soon.

Previous project

Interactive AR / VR experiences for the Ministry of Defence Netherlands

12 August 2021

Tags: AR VR

The Ministry of Defence Netherlands hired me to build interactive VR experiences for for a large scale construction project. This project is confidential, so I can't disclose any information or visual material.

Next project

UrbanAR - An Augmented Reality design tool for urban design and planning

3 January 2021

Tags: AR VR Design project

UrbanAR was a group project I did in my second year at Industrial Design at the TU/e, where we created a gamified app that would allow citizens to engage in citizen participation.