[UI Proposal / discussion] Drag and drop area management
I have been giving the age old usability issue of Blender a try: the management, splitting and joining of areas.
Because it is very easy to make an uninformed design, I actively try to avoid this by going down the hard route – diving deep into earlier discussions and reading about defined design paradigms and the inner workings of Blender. I’ll try to be as transparent as possible in my knowledge and research on the topic.
Non-overlapping user interface
The first thing I would like to point out is that having a non-overlapping user interface is ideal. The introduction of workspace tabs also – at least as far as I can tell – satisfies the need for changing editor types often. Having tabs for areas such as implemented in i3 (https://wiki.archlinux.org/index.php/I3) or suggested in Tabs for interface areas and https://blender.community/c/rightclickselect/F3bbbc/ thus doesn’t seem necessary.