• Arjo Nagelhout

    Portfolio and writings | Design and software engineering for game engines, XR and creative software

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Featured projects

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vr-bim - Collaborative editing of BIM data in Virtual Reality

18 June 2024

Tags: AR VR Software Development BIM

I built a prototype for a VR integration with Revit that would enable collaborative design review sessions where architects and stakeholders would be able to edit the BIM data live in VR. This was made as part of my FBP project.

ShapeReality

27 March 2023

Tags: AR VR Software Development Startup

I co-founded, together with two other Industrial Design students, ShapeReality. A student team at the Eindhoven University of Technology with the ambition of becoming a startup. In one year, we built a fully working world-scale augmented-reality design tool and even managed to get paying customers!

XR Designer - A prototype for an augmented reality design app

12 March 2022

Tags: AR VR Software Development UI-UX Design

With a group of four students, we developed an AR design app in collaboration with the Municipality of Eindhoven. We tested it on rented iPad Pros with very energetic children aged 8-16 in a nerve-racking workshop at a youth center. Luckily, the iPad Pros survived and we received the ASML Makers Award for our work.

UrbanAR - An Augmented Reality design tool for urban design and planning

3 January 2021

Tags: AR VR Design project

UrbanAR was a group project I did in my second year at Industrial Design at the TU/e, where we created a gamified app that would allow citizens to engage in citizen participation.

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Latest writings

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metal-experiment: The value of underengineering

18 June 2024

A quick note about little-endianness

23 May 2024

Game engine from scratch #6 - asynchronous asset loading and late night ramblings about game engine architecture

26 April 2024

Game engine from scratch #5 - Recursive reflection of data types for UI inspector

7 February 2024

The ideal XR device and operating system

5 February 2024

Game engine from scratch #4 - ImGui integration

29 January 2024

Apple Vision Pro and the importance of tinkering

24 January 2024

Sunken cost-driven development - Or: why would you ever build a game engine?

24 January 2024

Game engine from scratch #3 - ECS and transform hierarchy

20 January 2024

Progress on writing a custom ECS implementation with the ability to support a transform hierarchy with the least amount of matrix multiplications needed.

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© Arjo Nagelhout 2024, Made with ❤️, Hugo and a bit too much procrastination for the things I *should* have been doing.