27 March 2023 Tags:
AR-VR
Software Development
Startup I co-founded, together with two other Industrial Design students, ShapeReality. A student team at the Eindhoven University of Technology with the ambition of becoming a startup. In one year, we built a fully working world-scale augmented-reality design tool and even managed to get paying customers! 12 March 2022 With a group of four students, we developed an AR design app in collaboration with the Municipality of Eindhoven. We tested it on rented iPad Pros with very energetic children aged 8-16 in a nerve-racking workshop at a youth center. Luckily, the iPad Pros survived and we received the ASML Makers Award for our work. 12 August 2021 Tags:
AR-VR The Ministry of Defence Netherlands hired me to build an interactive VR experience for for a large scale construction project — the renovation of the maintenance workshop of the land forces — called "Technology Center Land". As a 21-year-old in university, with no formal background in architecture. 5 February 2024 29 January 2024 24 January 2024 20 January 2024 Progress on writing a custom ECS implementation with the ability to support a transform hierarchy with the least amount of matrix multiplications needed. 26 December 2023 A crude implementation for importing assets using lodepng and cgltf to import .png images and .gltf files. 22 December 2023 Always the most fun of the entire development process: getting something on the screen. And then comes the hard part. 18 August 2023 Over the summer I decided it was time to let go of Unity due to a variety of reasons, so I picked up the famous Game Engine Architecture book, the Vulkan specification and got to work. 7 July 2023ShapeReality
XR Designer - A prototype for an augmented reality design app
Interactive AR / VR experiences for the Ministry of Defence (Netherlands)
Latest writings
See all writings ->The ideal XR device and operating system
Game engine from scratch #4 - ImGui integration
Apple Vision Pro and the importance of tinkering
Game engine from scratch #3 - ECS and transform hierarchy
Game engine from scratch #2 - Texture and mesh import
Game engine from scratch #1 - Hello World
Sphere - Vulkan renderer experiment
ShapeReality - Spatial user interface demo