18 June 2024 Tags:
AR VR
Software Development
BIM I built a prototype for a VR integration with Revit that would enable collaborative design review sessions where architects and stakeholders would be able to edit the BIM data live in VR. This was made as part of my FBP project. 27 March 2023 Tags:
AR VR
Software Development
Startup I co-founded, together with two other Industrial Design students, ShapeReality. A student team at the Eindhoven University of Technology with the ambition of becoming a startup. In one year, we built a fully working world-scale augmented-reality design tool and even managed to get paying customers! 12 March 2022 With a group of four students, we developed an AR design app in collaboration with the Municipality of Eindhoven. We tested it on rented iPad Pros with very energetic children aged 8-16 in a nerve-racking workshop at a youth center. Luckily, the iPad Pros survived and we received the ASML Makers Award for our work. 3 January 2021 Tags:
AR VR
Design project UrbanAR was a group project I did in my second year at Industrial Design at the TU/e, where we created a gamified app that would allow citizens to engage in citizen participation. 18 June 2024 23 May 2024 5 February 2024 29 January 2024 24 January 2024 20 January 2024 Progress on writing a custom ECS implementation with the ability to support a transform hierarchy with the least amount of matrix multiplications needed.vr-bim - Collaborative editing of BIM data in Virtual Reality
ShapeReality
XR Designer - A prototype for an augmented reality design app
UrbanAR - An Augmented Reality design tool for urban design and planning
Latest writings
See all writings ->metal-experiment: The value of underengineering
A quick note about little-endianness
The ideal XR device and operating system
Game engine from scratch #4 - ImGui integration
Apple Vision Pro and the importance of tinkering
Game engine from scratch #3 - ECS and transform hierarchy